

NB: you might benefit by reviewing the differences between primary data (data one collects) vs secondary data (Data others collect, that one uses).ģ) In this case, behavioral economics (BE) suggests that folks will tend to be reluctant to lose anytime of perceived value (in this case diamonds) for something of lesser value, even if classical economics predicts it would be rationale for them to do so, as the diamonds were 'free').ĥ) For example, the BE concept of “Anchoring”-the tendency to give disproportionate weight to benchmark price-can drive purchasers’ reactions to pricing far more than “objective” arguments. The models are tested against various real life and scenarios, to see how well prediction fits with observations.

How about doing reading and reflecting on behavioral economics (BE) first? Try searching for undergraduate -level articles by Daniel Kahneman and Amos Tversky.Ģ) In very (too) brief: data are used to construct models, based on a set of starting assumptions about how the world works. NB: You frequently complain about folks not looking things up on the forum before making statements. No bah-humbug here.Click to expand.You seem rather clueless on how data works, and even less clear on how a sample of players on a forum (beta forum) may not be representative of the total population of beta players.ġ) Evidence on behavioral economics and behavioral finance is well documented, with multiple sources of empirical and theoretical evidence. People should get MOST of the way to 200 for their FIRST building (obtained in the 1200 diamonds track.), and work to earn their FULL unit 1 month later if their parent building gets complete and productive in full, from the event.Ĭome on Inno. [So, what does the 1200 diamonds buy? Seems just 20 fragments? If it takes 200 - that's 10% of the way. This original Section/query ( in blue ) answered immediately below this post

Copying our genetic model of life, eh?Īgree that 15 is clearly a mistake, and 200 (as quoted) is probably more "Inno-ish" - yeah, they're not giving it away 15/building to make a complete unit. A child building (or gaggle/plethora of child buildings.) you earn by getting the parent, and keeping it productive. FINALLY something intellectual in an event to consider! Love that.
